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VRGO Ltd

One of the biggest problems currently facing the VR industry is that of movement within the Virtual world. Moving away from stick yaw control, w,a,s,d, and mouse inputs and towards hands free alternatives, we can unlock new experiences that allow for deeper levels of presence. Past efforts to provide a device that reaches these high standards have proven to be clunky, unresponsive, exhausting to use, expensive and simply not practical for the average home. 

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