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WORLD LEADING BUSINESS SUPPORT
One of the biggest problems currently facing the VR industry is that of movement within the Virtual world. Moving away from stick yaw control, w,a,s,d, and mouse inputs and towards hands free alternatives, we can unlock new experiences that allow for deeper levels of presence. Past efforts to provide a device that reaches these high standards have proven to be clunky, unresponsive, exhausting to use, expensive and simply not practical for the average home.
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Have you considered what the new normal will look like? How you can make your business more robust? @UniOfSurrey a… twitter.com/i/web/status/13671…
Don't miss out twitter.com/UoS_KTP/status/136…
Great to see feedback like this from Health Innovation Programme participant @PosPoCam
The #HIP_AHSN offers an… twitter.com/i/web/status/13671…
Scale-Up Programme member @earswitch alongside the @UniofBath has been awarded an i4i Connect grant to develop a p… twitter.com/i/web/status/13670…
Have you ever considered a Knowledge Transfer Partnership (KTP) for your business? A KTP enables a business to bri… twitter.com/i/web/status/13670…
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